AI Insights · Timothy · April 2022
Top 5 Superhero Games on Android in Finland - Q1 2022
Discover the performance trends of the top 5 superhero games on Android in Finland during the first quarter of 2022, including downloads, revenue, and active users.
The first quarter of 2022 witnessed notable trends in the performance of superhero games on the Android platform in Finland. Here, we delve into the weekly downloads, revenue, and active user metrics for the top 5 games, based on data from Sensor Tower.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed varied performance in weekly revenue, peaking at around $6K in early January. Downloads remained relatively low throughout the quarter, with a slight fluctuation between 24 to 75 per week. Active users showed a minor decline, starting from 883 at the end of December and settling at 689 by the end of March.
MARVEL Strike Force: Squad RPG by Scopely experienced a dip in weekly revenue at the start of March, dropping to approximately $888, but saw a recovery, reaching around $1.8K by the end of the month. Downloads observed a gradual increase, particularly in March, peaking at 65 in the last week. Active users displayed a stable trend, with a slight resurgence towards the end of the quarter, rising from 448 to 376.
MARVEL Puzzle Quest: Match RPG from 505 Go Inc. saw an impressive rise in weekly revenue, hitting a high of approximately $3.3K in mid-March. Downloads, however, remained modest, fluctuating between 14 to 28 per week. Active users stayed relatively steady, averaging around 50 throughout the quarter.
Marvel Contest of Champions by Kabam Games, Inc. experienced a significant revenue peak of about $1.8K at the end of January, followed by a more stable trend around $400-$700 in March. Downloads were fairly consistent, with a slight peak at 178 in early January. Active users showed a minor increase towards the end of March, from 423 to 397.
Legendary: Game of Heroes by PerBlue Entertainment had its highest weekly revenue of approximately $1K at the end of January. Active users, however, saw a decline, dropping from 32 at the start of the quarter to 21 by early March.
For more detailed insights and analysis on these games, refer to Sensor Tower's comprehensive data.